Review: Altdorf – Crown of the Empire (part 1)

This is a book I’ve been looking forward to for a long time. Surprisingly enough WFRP has never before provided a proper guide to the capital of the Empire. 2nd Edition’s Spires of Altdorf provided a disappointingly brief guide to the city focused largely on the Colleges of Magic. Aside from that example, 1st and 2nd Edition adventures have largely steered clear of the city, with brief jaunts into it in the first section of The Enemy Within (either called Mistaken Identity or Enemy in Shadows depending which edition you’re reading) and Empire in Flames, none of which provided much detail on Altdorf. (I’m assuming Empire in Ruins spends time there too, but I haven’t read that yet.)

Altdorf: Crown of the Empire fixes that, with a 220-page deep dive into the greatest city1 of the Empire. As usual for Cubicle 7 products there is some absolutely fantastic art in here – both of the city itself and the many, many intriguing NPCs detailed within the pages. There’s a great map of the whole city – I don’t like it quite as much as the Ubersreik one, but it is still a very nice map and about five million times better than the one in Spires of Altdorf! The bulk of the book is taken up with a district-by-district guide to the city with major locations detailed; fantastically every single district is preceded by a small map of the area (an excerpt from the main city map) which enables you to place the detailed locations in context – I find this incredibly helpful and I’m so glad it is there. One nitpick however: I wish the map excerpt was keyed to the detailed locations, which would be pretty simple; as it is you have to guess at the precise locations of some of the places. It’d also be very nice if the map gave the names of the major roads – something that would be incredibly helpful in play.

Example of a district map. Copyright Cubicle 7

Before we get to the locations (which make up some 150 pages), we get some more general info on the city. This includes a table to generate “Fog and filthy air” (marvellous), information on the city’s history and some welcome detail on the current Emperor and his line. We get more detail on the politics of the Emperor’s Court, which is great – I always appreciate a bit of information on the politics of the Empire! This includes details on some key ambassadors, including the Cathayan ambassador, providing some tantalising details on that mysterious nation. There’s also a fantastic short section on Altdorf legends – my favourite is the one about how a frog stole light from the Sun2 in order to warm the world, and was hidden from the Sun’s wrath by the Mother Goddess using a magical fog – explaining the famous Altdorf Fogs.

One thing that really struck me is how much the authors have attempted to synchronise the WFRP 4E background with that of the first Warhammer novels which I devoured as a teenager (and which I’ve been re-reading recently) – in particular Kim Newman’s Drachenfels and Beasts in Velvet (the latter of which is actually set entirely within Altdorf). Key characters from those books appear as statted NPCs, and the authors of this book have managed to synchronise some of the outdated aspects of the lore. One example is the fact that in the novels Emperor Karl-Franz has a son (Luitpold) which rather contradicts his heir being Crown Prince Wolfgang (e.g. as early as Empire in Flames). In this book its explained that Luitpold is an illegitimate son who lives with his father in the Palace and is accorded a lot of privileges, but he can’t be heir, hence why Karl-Franz’ nephew Wolfgang is the Crown Prince. Neat.

Chapter 3 details the gangs of Altdorf, specifically the Hooks and Fish. Again, these are taken from Beasts in Velvet (I don’t know if they existed before Newman wrote this book), and they dominate the docks and lower-class areas of the city. The Fish are classic criminals with links to revolutionaries; by contrast the Hooks attempt to project a more respectable front, presenting themselves as patriots, and have a more hierarchical structure. We get some sample NPCs, and here we get a prime example and one of my frustrations with the book – there’s a page with two NPCs on it, and it doesn’t obviously specify which gang they belong to. A quick read will reveal that both are Fish – but it doesn’t feel great that you have to actively search for that information in several paragraphs of text! This is probably the worst example, but this sort of layout issue recurs throughout the book – another recurring example is boxes of adventure hooks where it isn’t obvious which location they relate to on that page.3 

Hooks vs Fish. Love the weird perspective! Copyright Cubicle 7

Over the page, we are suddenly considering revolutionary movements in Altdorf – even though we’re still in the “Gangs of Altdorf” chapter, and we haven’t had a new subheading since “The Dockside Gangs”. Again, a bit sloppy. Nevertheless this section is fantastic! Various different competing revolutionary factions are briefly detailed (once again, many taken from Beasts in Velvet), ranging from the highly theoretical Brustellites, the highly romantic Kloszowskiites (perhaps more keen on inspiring a pretty young lad or lass into bed than to the cause of revolution) and the bonkers hardliner Yefimovites. We also get “PLANT” – the Popular League Against Nobility and Taxation – who are sort of umbrella organisation for various revolutionary groups. I have to say that the acronym constantly irritates me whenever it pops up (it feels much too modern to me), and I find it unlikely that (per the book) they are now so widespread that Imperial authorities feel it unwise to challenge them too openly. Just look at their name – it seems extremely improbable that the nobility of the Empire would let this organisation operate! 

Nevertheless aside from PLANT, I think this chapter is pretty excellent. It is great to get details of a slew of organisations that are marvellous source of conflict, particularly when they are not just your classic Chaos cults, and some of them are likely to rouse some degree of sympathy with players. I can easily imagine a campaign centred around a cold war between the Hooks and the Fish, or with the PCs either aiding a revolutionary group, or infiltrating it at the behest of a patron. Naturally you can throw in Chaos influence into here, but it could be very satisfying without it, demonstrating that not every threat to the Empire comes from the Ruinous Powers.

Following this, there is a chapter with some general information about life in Altdorf, including its festivals and entertainment, examples of places to stay and why PCs might be drawn to the city. (This chapter also details the city’s bridges and major city gates.) I think this sort of information is great for bringing a city to life, and I’m really glad it is here. After that, we’re on to the bulk of the book, which is the descriptions of each of the 36 districts of Altdorf. 

The City Guide

The locations are split into three major regions of Altorf: the South Bank (mainly upper-class, includes the Imperial Palace and Grand Temple of Sigmar), the East End (lower class, lots of criminals, plus the College of Engineering) and the City North (mainly mercantile, plus wizards and the University). Each of these three major areas features between 6 and 17 districts, and each of those contains perhaps half a dozen detailed locations with at least one adventure hook for every one. You also get occasional NPCs detailed.

Some stand-outs from the South Bank include the Imperial Palace, which comprises both the Emperor’s residence and the sprawling governmental buildings. There are details on various prominent individuals (my favourite is a Nordland baron trying to curry favour – there’s an adventure hook where he’s in a tricky position since a high-up noble has asked the Baron to make overtures in Salzenmund, where he is a sadly a laughing stock), information on Altdorf knightly orders, and a page of “Sights and Sounds of the Palace” to add colour. Great stuff.

Bridges of Altdorf, plus an absolutely fantastic ship/cathedral thingie. Copyright Cubicle 7

Other districts detail the chapterhouses of various knightly orders; temples to Shallya, Manaan, Ulric, Rhya and Myrmidia; Empire House – the central headquarters of the Altdorf Watch; and the Imperial Zoo (a marvellous source of adventure if the PCs are asked to either steal an ingredient from a creature kept there, or go adventuring in far-off lands to find new specimens). We also get the Grand Opera House, the Celestial Body Press (source of a marvellous sycophantic newsheet, which is basically dedicated to supporting the nobility and attacking anyone who threatens the status quo) and the cursed, haunted palace of the von Konigswalds (yet another reference to Drachenfels). There’s a street filled with sellers of religious charms and relics of dubious provenance, which includes tantalising references to minor deities of the Empire like Katya (Reikland goddess of disarming beauty), Gargali (a Wissenland mining deity) and Kakarol (Ostland’s god of horses).

Of course we also get the Grand Cathedral of Sigmar – the largest temple in the Empire (and possibly the Old World?) and perhaps the most important building in Altdorf. We get details on its history, the regular worship services, the great library (which includes a hidden section housing forbidden books – maintained by “a cadre of blind and silent priests” – which sounds like a great setting for a larcenous adventure), an underground vault housing religious relics, and the palace of the Grand Theogonist. Sadly we don’t get a nice map of the place, which is a shame – even an overview map would have been useful.

Eastenders

The next major section of the city is the East End. This is the low class area, and boy does it show. The Fish and Hook gangs feature heavily in several of the districts here (not least in the Old Docks), and locations include such salubrious places as a flophouse, a pawnbrokers, several dubious inns, and the production house of Rumster’s famous meat (?) pies. There’s a fun Ogre butcher, a couple of genuinely hideous Mutants, and a rickety old clocktower which may or may not be inhabited by some sort of flying monster. (I’m a sucker for sinister clocktowers.)

The East End in all its grimy glory. The codes in circles denote the different districts. Copyright Cubicle 7

There’s also the Isle of Eels – an obvious reference to London’s Isle of Dogs – which is connected to the Old Docks by a single bridge, is run by the Fish, and heavily influence by revolutionaries trying to convince the people of the island to actually secede from Altdorf. The Watch don’t come here, and the powers that be of Altdorf are debating whether it’s worth trying to stamp the authority on the place when no-one here has anything really worth taxing anyway. It is perhaps a little improbable that such a lawless place could exist within the greatest city of the Empire (given that presumably a single warship could destroy most of it) but if you’ll accept it then it has great potential as an adventure location – weather the PCs are diving into the lawless murk to try and rescue someone, meet a shady contact, infiltrate the revolutionaries  – or even try and aid the criminals in declaring the Isle a sovereign state! 

Oh I also want to recognise the fact that (presumably due to the influence of the revolutionaries here), the Isle features a temple to Borchbach, an honest-to-goodness God of Rhetoric on the island, which I love. (It caters to agitators and demagogues, naturally.)

There’s also the Imperial School of Engineers (the map shows that one of the buildings has a big hole in the roof, presumably from an invention gone awry), which allegedly draws students from as far away as Grand Cathay and is “even respected by the Dwarfs” – high praise indeed.

Talking of which, we also get the official Dwarf quarter of Altdorf, “Metallschlacke”, which dates from a settlement predating the Empire itself. There’s a nice little section on Dwarfs Diplomacy – which provides some info on how the Altdorf Dwarfs relate to Karaz Ankor, i.e. the traditional mountain Dwarfs. All the locations here feel pretty much what you’d expect (Dwarf engineers’ guild, brewhouse, armoury, town hall) but there’s a couple of nice adventure ideas about industrial espionage on behalf of the ‘manling’ engineers (either aiding the spies, or trying to uncover them).

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That’s it for this week – we’re about halfway through the book, and halfway through my review, which ended up being so long that I decided to split it into two. So far, Altdorf: Crown of the Empire has impressed me greatly.

Join me next week for the remainder of my review!

Buy Altdorf: Crown of the Empire from DriveThruRPG. This is an affiliate link so I receive a small payment for purchases made using it. 

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Note on comments: There are a couple of comments below that cross the line between criticising a product (which is fine) and being mean about the authors of the product. I’m not happy with commenters engaging in name-calling (whether about product authors, or other commenters).

I’ve reflected on whether to delete the comments in question, and ultimately made the call not to since to do so would orphan the replies which I felt were worthwhile. Going forward I will be deleting new comments that engage in insults.

Just to be clear, it is fine to disagree with my opinions, and it is fine to criticise products. Thanks for reading!

  1. A controversial take for any Nuln fans out there! ↩︎
  2. A lovely nod to the Slann’s celestial engineering which moved the Warhammer world close to its sun. ↩︎
  3. Meanwhile Willie Pick – leader of the Hooks – isn’t detailed until the very end of the chapter, long after we’ve moved onto other organisations. ↩︎

31 thoughts on “Review: Altdorf – Crown of the Empire (part 1)

  1. mrdidz

    I’m afraid I can’t agree with this review at all.

    In my opinion Altdorf Crown of Empire is a completely waste of money and one of the worst sourcebooks ever printed for WFRP. But of course we old hammer veterans are not allowed to say what we think anymore and doing so about Altdorf Crown of Empire has already got me banned from The Rat Catchers Guild.

    But I’m old skool and was brought up to believe that suppliers respect honest product reviews from their customers. It’s what used to be called ‘The Service Quality Loop’ but apparently defunk in today’s sell’em rubbish and dress it up to look like gold marketing system.

    It would have been nice if the authors of Altdorf Crown of Empire had bothered to read the existing Lore on Altdorf before starting to write their new version but they clearly didn’t, or if they did then they deliberately decided to ‘piss’ all over it.

    The Altdorf Project had already mapped all 294 known locations in the city of Altdorf onto an interactive map of the city. It was an official project, but it was an official map and the all 294 locations were recognised in Warhammer Lore.

    Altdorf Crown of Empire co0mpletely ignores them and the map changing the whole layout of the city beyond recognition and erasing twenty years of Warhammer Lore in a single thoughtless act.

    Nor does it replace it with much but a shed load of ‘Fluff’ and 84 new locations.

    So, basically we lost 294 known WFRP locations and gain 84 most of which are far too high fantasy to of much use to a WFRP GM unless they are playing the WFB rpg.

    What the book does do is make a hell of a lot of work for any GM who has been playing the game since 2e Spires of Altdorf. Because to get any value out of Altdorf Crown of Empire requires it top be completely rewritten by the purchaser to correct all the inconsistencies with existing WFRP Lore.

    Something which could have been avoided had the authors had the authors had a modicum of respect for their subject and done some proper research in the first place.

    Didz (An Oldskool GM)
    Author of ‘The Altdorf Synchronisation Project’

    Liked by 1 person

    1. I can fully appreciate it must be incredibly annoying to have all the fan work ignored and contradicted. As Gideon mentions, I’m guessing C7 wouldn’t have been able to use the fan work without huge copyright issues (not least from Games Workshop) but that probably doesn’t make it any easier.

      I’m coming from the perspective of having been completely ignorant of the existence of the Altdorf Project I’m afraid (until I saw you mentioned it on Reddit a few weeks ago). From my perspective the info on Altdorf was confined to a very small amount in Empire in Flames, followed by a fairly pathetic attempt in Spires of Altdorf – which irritated me by spending 80% of its time on the Colleges of Magic, which I didn’t like.

      But as I say, what I like about this sourcebook is that it goes back to what I believe is some of the earliest source material on Altdorf, i.e Beasts in Velvet, with loads of detail that coheres with that novel. As think there is nothing that contradicts the Empire in Flames treatment either, so as far as I’m aware the only contradiction with official WFRP material is in moving most of the Colleges of Magic compared to Spires of Altdorf. (As I’ll come to next week, I prefer the colleges to all be near each other, so its easier to pretend they don’t exist if you want to.) However I’m not familiar with Warhammer fiction after about 1990, so there may well be stuff in there that this book contradicts.

      Having said all that, I just want to be clear that I’m not trying to dismiss your opinion. I can appreciate how frustrating it must be and it is fine for you to express that.

      Liked by 2 people

      1. mrdidz

        Sorry for the delay in replying Shelby, but I see Zekiel has already supplied you with a link to my ‘Altdorf Synchronisation Project’.

        Unfortunately, as you can see it’s a lot of work and I’m still struggling through it, although I’ve finished the South Bank and Temple Districts and the East End.

        I’ve managed to salvage most of the new material from Altdorf Crown of Empire, but some of it had to be ignored simply because it had erased existing Altdorf locations and i had to make a choice which was the most plausible.

        The main sacrifice was the newly relocated Dwarfen District ‘the MetalSchack’ which for some reason was relocated from north of the river Talabec and dumped in ‘the Drecks’. A notorious swamp area at the back end of the East end of Altdorf where no self-respectng dwarf would ever try to build a solid stone building.

        I was forced to move it back where it belonged simply because it erased The Grey College and The Three Beard Tavern and made absolutely no sense where it was.

        If you want to look at the original Altdorf Project that Magnus Setter managed you can find it here, although i think there are links to it from my world building site.
        https://altdorfer.blogspot.com/2012/12/ialtdorf-download.html

        It is a fan project but it is based on official 1e, 2e, 3e and Warhammer Lore unlike Altdorf Crown of Empire which is just a brain-fart by the authors.

        Liked by 1 person

      2. @MrDidz: Please refrain from name-calling. You may not like the content of this book (as you have made abundantly clear in these comments) but it is not fair to the authors to refer to them in the way you have done. Thank you.

        Liked by 1 person

      3. mrdidz

        I was merely trying to understand the mentality and motivation of the authors. It was hardly name-calling.

        So far, the only excuse I’ve read for their blatant lack of respect for the existing Altdorf is that they considered Spires of Altdorf to be a sub-standard sourcebook unworthy of their respect.

        But the fact remains that Altdorf Crown of Empire could have been a brilliant sourcebook that built on the existng knowledge of Altdorf with over 284 known locations and still added the few extra one they created in their own sourcebook.

        And of course the map could have been a better rendition of the existing map that included all these known locations both old and new. But they chose NOT to respect the existing lore of the city and to treat all the earlier works with utter contempt.

        I don’t think that’s deserving of support or respect.

        “A bit like inviting a painter and decorator into your home to paint your lounge only to discover that they decided to paint over all your family photographs and pour their paint all over your carpet.”

        Obviously I’ve noted the names of the authors and will be wary of ever buying any WWFRP sourcebook with their names on the cover. As basically they cannot be trusted to do a professional job and I wouldn’t waste my money on it.

        Like

      4. That is a perfectly reasonable choice for you to make. But like it or not, there has clearly been a huge amount of work put into this Altdorf sourcebook.

        Suggesting that the authors “treated all the earlier works with utter contempt” is just plain wrong: as my review indicates, there are numerous places where they are featuring bits of the very earliest Warhammer lore about the city.

        You have made your position extremely clear and it is fine for you not to like this book. I dont think we need to go over it further.

        Like

      5. mrdidz

        As you know I usually have nothing but praise for your reviews. But on this occasion i feel it is my duty to disagree and highlight the flaws in this sourcebook. Which I fear is going to cause GMs considerable problems over the decades to come.

        As far as the authors are concerned I see no evidence at all that they treated the existing WFRP lore with any respect at all. In fact quite the opposite, I think they deliberate set out to undermines and discredit it.

        My only unanswered question is WHY?

        To extend my painter and decorator analogy. I do not dispute that the writers did an excellent job of painting the lounge walls and their bushmanship is very polished.

        However, would you recommend them to your friends if in the process if completing their excellent work they ruined your carpets and painted over all your family portraits.

        And if you did would your friends thank you for it?

        Like

    2. theoaxner

      You’re no doubt aware – since it’s been pointed out to you before – that the Altdorf book was co-written by Magnus Seter, the guy behind the Altdorf project.

      Liked by 1 person

      1. mrdidz

        It wasn’t used at all.

        Nor was any of the other lore from 1e, 2e, 3e, or any of the Warhammer novels that feature locations in Altdorf. As I said above The Altdorf Project identified and mapped over 280 locations in Altdorf.

        Only 84 made it into the 4e edition sourcebook and most of those have been recorded in the wrong location on the map.

        Not that the map actually matches the 2e version anyway, which merely complicates matters still further.

        When one thinks what could have been produced had they built on the existing lore is really depressing.

        Like

      2. It’s interesting to see how people value lore. For me, lore has (almost) no inherent value. I only care about the usability of the product for play – so if they tear up old lore because they think they need to do it to provide more gameable content, I’m fine with that!

        Honestly, I think that lore is the ball and chain that’s been dragging WFRP down all the time, especially lore coming from Fantasy Battles. How great would it be if WFRP could just ignore all that stuff (and the books) and become it’s own thing! (Which will never happen.)

        Liked by 3 people

      3. mrdidz

        Each to his own I suppose.

        I can only comment on my own disappointment with this product and i think I’ve made that perfectly clear.

        Like

  2. mrdidz

    Sorry! I mean’t to say that The Altdorf Priject was NOT an official project but it did luse the official map of Altdorf from 2e Spires of Altdorf, and it did include all 294 locations already known and mentioned in WFRP lore,

    Unlike Altdorf Crown of Empire that does neither.

    Like

      1. mrdidz

        That would have been a neat excuse, but unfortunately it doesn’t wash. The only reason for this rubbish sourcebook is:

        A. The writer were incompetent or lazy and couldn’t be bother to research the lore before putting pen to paper. OR

        B. The writers were a bunch of arrogant bastards who knew the lore but thought they had the right to ‘piss’ all over it. Because they are just SO Important.

        As far as intellectual property is concerned.

        The Map and most of the locations are already the IP of GW having been included in Spires of Altdorf and a wide range of other Warhammer publications.

        Including:
        2e Spires of Altdorf
        1e Key to Altdorf (by Arne Dam)
        2e WFRP Rulebook
        1e Empire in Flames
        Darkness Rising (by Phil Kelly and Anthony Reynolds), published by Black Library
        Night’s Dark Masters (by Steven Darlington and Jody Macgregor), published by Black Industries
        1e Realms of Sorcery
        2e Realms of Sorcery
        The Vampire Genevieve (by Jack Yeovil, published by Black Library)
        Elfslayer (by Bill King, published by Black Library)
        1e The Enemy Within
        2e Shades of Empire
        Burn After Printing (by J. Alexander Bateman, finalist in the 2009 scenario competition, released as a PDF)
        2e Career Compendium

        In fact, the only overtly fan-created content was by Magnus Setter himself who was the lead on the project. Nr Setter contributed 53 out of the total of 280 locations identified by the project. the others were all official WFRP Lore and their IP owned by GW, as of course was the official map of Altdorf.

        However, just out of civility I did contact Magnus Setter when I began my Altdorf Synchronisation Project and he was only too willing to give me permission to include his locations on my map,

        Which actually didn’t surprise me as general WFRP fans consider themselves part of the WFRP community and are only to willing to co-operate to improve the WFRP setting. Unlike the Warhammer writing staff who seem to treat it with contempt.
        .

        Like

      2. I am a little confused by your reply. You say the copyright issue “doesn’t wash” and “the only reason” is incompetence, laziness and arrogance. At the same time, though, you acknowledge that almost one in five locations are fan creations not owned by GW. Furthermore, even if the remaining locations do use GW intellectual property, that does not mean they only use GW intellectual property and there are no copyright issues.

        I don’t know either version of Altdorf well enough to express opinions confidently about your broader point regarding the quality of the book reviewed here, and in any case do not want to get into a debate about it. However, on the narrower point of copyright, I don’t feel your response counters my original point.

        Liked by 2 people

      3. mrdidz

        I think the simple answer is that the copyright issues don’t apply as GW owned the IP on the vast majority of them anyway and if they asked as I did I’m sure Magnus Setter would have gladly allowed those he created to be included in an official publication.

        What true WFRP fan wouldn’t after all,

        Anyway its water under the bridge now and I spent a lot of money buying a rubbish sourcebook that I’m having to practically rewrite to synchronise with the exiting WFRP Lore.

        Like

      4. theoaxner

        Again. Magnus Seter co-wrote the new Altdorf book, and I haven’t heard him have any complaints about how his previous fan work was used or not.

        Liked by 2 people

  3. Thanks for the review. I look forward to the second part. I don’t have this book and am interested to understand what it’s like.

    The Isle of Eels reminds me a bit of Passport to Pimlico (1949). Ealing comedy seems to me the right tone for WFRP.

    Liked by 1 person

  4. theoaxner

    I’ve had the Altdorf pdf for a while but it was just the other day I properly read through it (since my PCs will be passing by there next session), so this review is quite timely.

    “One thing that really struck me is how much the authors have attempted to synchronise the WFRP 4E background with that of the first Warhammer novels which I devoured as a teenager (and which I’ve been re-reading recently) – in particular Kim Newman’s Drachenfels and Beasts in Velvet (the latter of which is actually set entirely within Altdorf). ”

    I understand pretty much everything that’s been written about Altdorf since is more or less based on Beasts in Velvet. It’s kind of the foundational text. 🙂

    The book looks all right for what it is, and there’s clearly a ton of evocative and probably useful detail. Much as with the Middenheim book, however, I would’ve preferred a more utility-oriented focus with more attention on how to actually run games in Altdorf, how to use the setting and make it come alive, and quick reference material. Does it even have an index?

    Liked by 2 people

    1. “I understand pretty much everything that’s been written about Altdorf since is more or less based on Beasts in Velvet. It’s kind of the foundational text.”

      Wow I did not realise that! That would explain why so much of this sourcebook seems to hark back to it.

      I went and checked and sadly – no index.

      There is some info on how to run adventures in Altdorf (and what might bring PCs to the city) but it’s pretty brief. There is a neat section on Espionage adventures, which I’ll cover in the 2nd part of the review.

      Liked by 1 person

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